Art Direction: Meeting with game creator for overall aesthetic and feel of game. Play intended game with typed instructions to then begin visualization of overall direction.
Branding and Design: Create Osprey Adrift logo for all branding materials. Presenting hand drawn skulls and various typography options to finalize the logo for production.
Project Managing: From start to finish, maintain proper timelines to instill usable game client. Compartmentalizing packaging, cards, game directions, and card element illustrations as project branches. Then exploring and execution of each branch to reach final goal of a game product to sell.
Along with the actual game, Kickstarter requires a web presence! In order to communicate the actual game we were selling to the public, I was tasked with creation and execution of all web elements to promote and brand the Osprey Adrift game. These elements helped tell our story as well as communicate steps of the game's process.
Osprey Adrift Kickstarter ViewThe Osprey Adrift game was successful and sold units in the United States, France, and Brazil! This required various version of the game to be created in many languages.
Art Direction: Meeting with game creator for overall aesthetic and feel of game. Play intended game with typed instructions to then begin visualization of overall direction.
Branding and Design: Create Osprey Adrift logo for all branding materials. Presenting hand drawn skulls and various typography options to finalize the logo for production.
Project Managing: From start to finish, maintain proper timelines to instill usable game client. Compartmentalizing packaging, cards, game directions, and card element illustrations as project branches. Then exploring and execution of each branch to reach final goal of a game product to sell.
Along with the actual game, Kickstarter requires a web presence! In order to communicate the actual game we were selling to the public, I was tasked with creation and execution of all web elements to promote and brand the Osprey Adrift game. These elements helped tell our story as well as communicate steps of the game's process.
The Osprey Adrift game was successful and sold units in the United States, France, and Brazil! This required various version of the game to be created in many languages.